AI Insights · Timothy · October 2021
Top 5 Sandbox-like Games on iOS in Central America, Q3 2021
Explore the performance of the top 5 sandbox-like games on iOS in Central America during Q3 2021, with insights on downloads, revenue, and active users.
During the third quarter of 2021, the sandbox-like games segment on iOS in Central America saw significant activity. Here’s a closer look at the performance of the top 5 games, with data sourced from Sensor Tower.
Roblox by Roblox Corporation experienced a notable increase in weekly revenue, peaking at approximately $167.5K in the final week of September. Weekly downloads started strong, with 31.1K at the beginning of July, and surged to 84.1K by the last week of September. The game’s weekly active users showed a slight decline from 519.4K to 505.6K over the quarter, with a low point of 468.8K mid-September.
PK XD: Fun, friends & games from Afterverse Games displayed a gradual increase in weekly revenue, reaching around $11.4K in mid-September. Weekly downloads fluctuated, starting at 10.6K in late June and dropping to 6.9K by the end of September. Active users saw a decline from 106.9K at the beginning of the quarter to 80.4K in the final week of September, with a notable low of 66.1K in late August.
MultiCraft — Build and Mine! by MultiCraft Studio maintained a steady download rate, averaging around 5.9K downloads per week, with a peak of 6.3K in late August. Weekly active users showed a steady trend, starting at 18.9K in late June and ending at 20.4K in the final week of September.
Block Craft 3D: Building Games from Wildlife Studios had relatively stable weekly revenue, averaging around $200, with occasional peaks like $511 in mid-July. Weekly downloads remained consistent, averaging around 4.1K, with a peak of 4.9K in mid-September. The game’s active users ranged from 22.1K to 24.4K, showing a slight upward trend towards the end of the quarter.
Block Craft World: Craft.io by xGame, a newer entry, saw a significant spike in weekly downloads, peaking at 17.2K in early August before stabilizing around 3.7K by the end of September. The game’s weekly active users showed growth, starting from 429 in early August and reaching 11.9K by the end of the quarter. Revenue remained minimal, with a peak of $48 in early September.
For more detailed insights and data on app performance, visit Sensor Tower.